![]() ![]() The characters are also much less likable now. It's really gimmicky and easy and to top it off there's no hard mode. It has that thing going where the first 3/4 of the game feels like a tutorial. They look detailed when zoomed in (a new feature in this game) but since you can barely see two inches with it zoomed in only a five year old could bear to play it that way. Especially the maps look bad while zoomed out. I get that they were going for more realism or something, but the older games were really pretty in my opinion while this one is just meh. The map editor is a thousand times better. The game of course is best against other players, but (to me at least) playing against the AI is still fun and this game has by far the best AI. The AI is much stronger now than ever before. They still aren't really balanced with respect to each other, but it's much less extreme (disregarding the final boss, who is probably the most OP character in any wars series game). The effects of CO powers on the game are less dramatic, and making use of them at all requires putting the CO onto the battlefield and positioning them appropriately. There is also a flare unit that can reveal distant tiles, further weakening forests. (This also empowers hidden subs even in fogless maps). Units also don't physically move until the entire action (including attack, wait, etc.) is confirmed, meaning you cannot "scout" for hidden enemies by repeatedly moving the unit in different directions and cancelling the moves right after. You can also completely control the path the units will take, allowing many options which formerly would have been impossible (such as the aforementioned recon strategy). You even reveal tiles as you move, allowing fast units such as the recon to move forward, reveal terrain (including, for instance, moving alongside several forests to reveal them all) and retreat all in one action. You now retain vision of every tile you reveal over the course of your turn, even if the unit moves away. These changes all favor offense, weakening the infantry meatshield + buildup of rockets strategy and making pushing through with tanks more doable, reducing the game's tendency to stalemate.įurthermore, fog of war mechanics are drastically improved. Meanwhile, taking damage does not charge your power at all. CO powers also charge based purely on HP damage inflicted, not on the cash value of the damaged units, so picking off weak infantry can easily charge the gauge. Units gain experience levels by killing things, primarily increasing attack power but not defense (until the highest level). ![]() The defensive value of cities is also reduced, making them easier to attack. Tanks are a bit more affordable, and the big ones are very resistant to indirect fire. I believe the game is more balanced than its predecessors. Worse, behind the scenes works a mad scientist with unbelievable power, dreaming of eliminating the human race once and for all.I will start with the good. Their former enemy thinks only of revenge. Their own country is being led by madmen. One small band fights to restore human dignity in a world gone mad.but the mission seems impossible. Terror runs rampant as people do whatever necessary for their own survival. ![]() Toxic clouds are choking out the food supply. Few survivors remain and the world is in chaos. Meanwhile, a mysterious faction with unknown motives takes advantage of the destruction and pushes both sides deeper into conflict from behind the scenes.Ī terrible asteroid strike has left the planet devastated. In the aftermath, the Battalion devotes itself to saving any other survivors of the disaster, despite the shattered nations renewing their war against each other and an uncurable disease ravaging both sides. Set amidst a post-apocalyptic world, the story focuses on the Rubinelle 12th Battalion, one of the surviving remnants of the military of the country of Rubinelle, which had been locked in a century-long war with its rival, Lazuria, prior to a devastating global meteor shower. The game is preceded by Advance Wars: Dual Strike, Advance Wars 2: Black Hole Rising, and Advance Wars.Īdvance Wars: Days of Ruin was intended to have a darker atmosphere and more serious tone in contrast to the previous installments in the series, and features a new storyline independent of the previous games. It was planned for release in Japan as Famicom Wars DS: The Lost Light ( ファミコンウォーズDS 失われた光, Famicon Wōzu DS Ushinawareta Hikari ?) but this version was cancelled after several delays. It is the fourth and latest installment in the Advance Wars series and was released in North America on Januin Europe on Januand in Australia on February 21, 2008. Advance Wars: Days of Ruin (titled Advance Wars: Dark Conflict in Europe and Australia) is a turn-based strategy video game for the Nintendo DS handheld game console. ![]()
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